AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in New Zealand: Q4 2021
Explore the performance metrics of the top 5 third person games on iOS in New Zealand during Q4 2021, including weekly downloads, revenue, and active users.
The final quarter of 2021 saw significant activity in the third person games category on the iOS platform in New Zealand. Here's a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
PUBG MOBILE
Throughout Q4 2021, PUBG MOBILE experienced fluctuating weekly revenue, peaking at around $75K in mid-October and ending the year with approximately $54K in the last week of December. Weekly downloads showed a moderate increase, starting at just over 1K in early October and reaching about 1.4K by the end of December. The game maintained a steady number of weekly active users, beginning the quarter with around 17K and slightly increasing to about 17K by the end of December.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch saw a consistent rise in weekly revenue, which peaked at approximately $38K in early November and ended the quarter at around $34K. Weekly downloads varied but generally hovered around 800, with a slight increase to about 825 in the last week of December. The game's weekly active users showed a steady upward trend, starting at approximately 9.3K and reaching over 10K by the end of December.
大俠客-九尾登場
The revenue for 大俠客-九尾登場 demonstrated a declining trend throughout the quarter, starting at approximately $21K at the beginning of October and dropping to less than $100 by the end of December. Weekly downloads were minimal, with only a few downloads recorded during the quarter.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS had a varied revenue stream, peaking at around $11K in the third week of December. Weekly downloads were modest, with a peak of about 270 in early December. The game saw a gradual increase in weekly active users, starting at around 2.5K and reaching over 3.4K by the end of December.
Summoners War
Summoners War experienced a peak in weekly revenue at approximately $8.8K in late November, followed by a decline to about $1.5K by the end of December. Weekly downloads were low, generally below 30 throughout the quarter. The game's weekly active users remained relatively stable, starting at around 1.1K and ending the quarter at about 1K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.